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New AuV2 intro!

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Scripted Horizon
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Post by Jason Sun Mar 11, 2012 1:54 pm

Created by Mojo Brand. high quality, short, simple, and I love it.

https://www.youtube.com/watch?v=Q60WPvk_D-I

say thanks here, and use it if you wish ( must give credit to mojo brand )
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Post by Scripted Horizon Sun Mar 11, 2012 3:53 pm

Amazing Great work Smile

BloodBelt wrote:I have the whole adobe creative set but have not enough skill lol :S
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Post by Jason Mon Mar 12, 2012 1:21 pm

it took him a few nights worth, and I love it completely.

hope it gets well known. =)
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Post by Omniscient Sun Apr 01, 2012 9:54 am

That's incredible!

This will really make our videos look good, although we need to keep the high standards for the rest of the vids.

Man I wish I had the experience to make something half this good, mind telling us something of how you made it?

Anyway good job man, let's not this go to waste!
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Post by AdTrGOD Sun Apr 01, 2012 11:44 am

It Looks Amazing! Will Definitely Be Using If I Make Videos! Very Happy.

He has done a great job looks great:)
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Post by mojobrand Mon Apr 02, 2012 10:59 am

Thanks for the positive feedback guys! I've put a public link in my dropbox, download from here:

http://dl.dropbox.com/u/26292473/AuV2_3.rar

If you wish to use it in your own videos/montages/kill vids what have you.

Making-of stuff

I do just about all of my compositing work in After Effects cs5.5 which is an amazingly powerful program for doing all sorts of heavy duty video creation. The first step was to create the text, which was fairly simple then adjust it in various ways to give it that metallic look, and bevel edges etc. I was going for a striking terminator 2 type text look, which would kinda evoke an action style.

The real tricky part of making the animation is to give the 'writing on' of the text effect, which was comprised of two separate elements driven by the same process (or procedural mechanism). It might sound a bit complicated, but I'll try to explain. I made two differnt particle layers, one using spheres and one using strings - if you look closely at the video you can see them, one looks like pieces of spaghetti flying around; the other like bits of dust.

The tricky part is making them appear where you want them to, and have them interact with the text. To do this I made a composition that transitioned from a white solid image to a black solid image. IF you think of white as 'ON' and black as 'OFF' then all this composition does is tell the particles when and where to appear. In this case I wanted it to appear over where the text would be, and place a black solid in front of the animation. Think of it as a white beam running across the screen, and in that white beam the two types of particle exist, in the black section, they do not.

Added to this was a single lens flare which I animated onto the very edge of the animation position, to give it the idea that there was some kind of heat (like an arc welder) physically 'welding' the particles into text. This serves two purposes; 1) the more 'real' you make an animation (i.e. ground it in real physical properties) the better you sell the animation to viewers; and 2) throwing a bit of light and flash into the mix tends to help hide any flaws in the animation (compositors do not like to admit this).

Add a bit of camera shake and motion blur and there you have it. The final stage was compositing together a bunch of sounds in Soundbooth to really sell the action. I couldn't find any actual arc welder sounds, so I mixed together lots of random stuff like paper tearing, distorted synths, etc

Anyways, enough yak from me, hope you guys found this interesting and not too hard to understand Smile

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Post by Jason Mon Apr 02, 2012 1:15 pm

liking the tutorial.

if I get cs5.5, will try and make amasingness liek this
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Post by ston3dsh33p Mon Jun 04, 2012 4:40 pm

looks dead sexy mojo Wink

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Post by Scripted Horizon Sat Jun 16, 2012 2:16 am

hey Mojo, could i get a png of the end frame? the "logo" frame is you may?
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